So here's my first attempt at replacing the low resolution portrait of Carrie Fernandez with a custom one. I'm a complete beginner when it comes to portraits though so I'll probably attempt another one as I hopefully get better (which seems a reasonable expectation considering how long this project is taking).
Showing posts with label Castlevania 64. Show all posts
Showing posts with label Castlevania 64. Show all posts
Thursday, August 2, 2012
Thursday, July 26, 2012
Entrance to Castlevania
One of the most obvious parts of the Forest of Silence I neglected so far was the actual entrance to Dracula's Castle.
I feel that originally the look of the two towers didn't mesh well with the main gate. It seems like the towers and the middle section had been built by two different builders. My intention was to put some consistency in the design.
The transition from tower to main gate still could have been done better, but this is easier said than done considering the entire tower consists of a single tiled texture. There is more variety on the main gate but it still has similar problems with the actual texture placement.
As seen from the Boss Battle area.
Yeah, that really doesn't look good
I sloppily copied a brick texture over the old one and called it a day. I was perfectly aware that it didn't look good at all. I just hadn't gotten around to improve/fix it yet.
Konami/Eighting's
Castlevania Judgment (Wii)
Once again inspiration came in the form of Castlevania Judgment. Here's Carmilla in the Castle Gate stage. I realized very early on I couldn't duplicate this look of the castle with any degree of accuracy because the castle model and the setup of the textures simply do not allow for it. It did provide the overall starting point I wanted to base the new design on though.Castlevania Judgment (Wii)
I feel that originally the look of the two towers didn't mesh well with the main gate. It seems like the towers and the middle section had been built by two different builders. My intention was to put some consistency in the design.
The transition from tower to main gate still could have been done better, but this is easier said than done considering the entire tower consists of a single tiled texture. There is more variety on the main gate but it still has similar problems with the actual texture placement.
As seen from the Boss Battle area.
Wednesday, May 30, 2012
Castle Center hallway and Medusa
Castle Center
I didn't intend to make the hallway appear darker but I think it turned out pretty nicely. The Castle Center itself is probably the most intimidating level to texture so far. Nearly every single room has it's own set of textures.
Tower of Science
I was working to put a chained Medusa based on her Legacy of Darkness appearance in that tank. I liked the idea that Dracula either turned villagers into Gorgons or kept Medusa herself chained up to somehow use her as a means to control the Medusa Heads (In Castlevania 1 you did have to fight a lot of them before confronting a statue that turned into Medusa herself).
Now that I'm replaying Castlevania: Order of Ecclesia on DS however I sort of see a resemblance between this creature and Rusalka, the boss from Somnus Reef (Link). Since I am trying to tighten the timeline (as far as that is possible by altering textures of course) I'll likely go with that interpretation instead.
So here's a screencap of something that probably won't make it into the actual pack:
Heck, at one point I was considering putting Trevor Belmont, Sypha Belnades and Grant Danasty in the different tubes as a way to explain the fakes in Symphony of the Night and Portrait of Ruin.
Tuesday, January 10, 2012
Vampire Ladies
I have already shown the female vampire from the crypt both in screenshots and in the boss battle video, but I never really talked about her design despite the fact that I spend a lot of time on her. So get ready for some lady bats!

The most obvious change I made to her face are her eyes. In her original N64 appearance the white eyes with no irides are pretty effective, but I feel there's no way I can do justice to that look if I keep them white in high resolution. I went with bloodshot eyes instead.
Other than that I simply added color to her face with some blue and purple highlights.

It is a large part of the storyline early on that villagers (especially children) have been kidnapped and/or killed. Therefore I thought it made more sense to have her look like an actual villager instead of a random maiden in a gown. I actually used the peasant girls from The Witcher as inspiration for her new outfit.
This one is semi-new though (as in, not yet in the currently available pack)
In the Castle Center the female crypt vampire returns as a regular enemy (although it seems to be random which vampires spawn). She is basically a palette swap of her previous iteration, so in exactly the same fashion I simply changed the hue of her crypt appearance.

I thought her original appearance looked way too bland. Compared to the other possible vampires that spawn there, she looks gray. I thought a dark red dress would look way better on her.
Also, she's a complete pain to screencap properly.


Villa Crypt

The most obvious change I made to her face are her eyes. In her original N64 appearance the white eyes with no irides are pretty effective, but I feel there's no way I can do justice to that look if I keep them white in high resolution. I went with bloodshot eyes instead.
Other than that I simply added color to her face with some blue and purple highlights.

It is a large part of the storyline early on that villagers (especially children) have been kidnapped and/or killed. Therefore I thought it made more sense to have her look like an actual villager instead of a random maiden in a gown. I actually used the peasant girls from The Witcher as inspiration for her new outfit.
Castle Center
This one is semi-new though (as in, not yet in the currently available pack)
In the Castle Center the female crypt vampire returns as a regular enemy (although it seems to be random which vampires spawn). She is basically a palette swap of her previous iteration, so in exactly the same fashion I simply changed the hue of her crypt appearance.

I thought her original appearance looked way too bland. Compared to the other possible vampires that spawn there, she looks gray. I thought a dark red dress would look way better on her.
Also, she's a complete pain to screencap properly.

Face up he... wait what?

This one is the best I could manage.
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